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Effects of Linear Visual-Vestibular Conflict on Presence, Perceived Scene Stability and Cybersickness in the Oculus Go and Oculus Quest

Journal Article


Abstract


Publication Date


  • 2021

Citation


  • Kim, J., Palmisano, S., Luu, W., & Iwasaki, S. (2021). Effects of Linear Visual-Vestibular Conflict on Presence, Perceived Scene Stability and Cybersickness in the Oculus Go and Oculus Quest. Frontiers in Virtual Reality, 2, 582156. doi:10.3389/frvir.2021.582156

Web Of Science Accession Number


Start Page


  • 582156

Volume


  • 2

Abstract


Publication Date


  • 2021

Citation


  • Kim, J., Palmisano, S., Luu, W., & Iwasaki, S. (2021). Effects of Linear Visual-Vestibular Conflict on Presence, Perceived Scene Stability and Cybersickness in the Oculus Go and Oculus Quest. Frontiers in Virtual Reality, 2, 582156. doi:10.3389/frvir.2021.582156

Web Of Science Accession Number


Start Page


  • 582156

Volume


  • 2