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Large scale distributed virtual environments on the grid: Design, implementation, and a case study

Conference Paper


Abstract


  • Distributed Virtual Environments (DVEs) are geographically distributed computing systems which allow multiple users to interact simultaneously in computer-generated, shared virtual environments. DVEs are widely applied in many fields, such as online role playing games, synthesis military simulations, virtual cities, and virtual shopping malls. To support large-scale DVEs with high fidelity and satisfied interactive performance among various distributed clients, massive computing resources, storage resources, and highly efficient distributed server architectures are needed. In this paper, the key techniques of the system design and implementation for large scale Distributed Virtual Environment on the Grid (DVE-G) are discussed and a hierarchical architecture of DVE-G is proposed. Some aspects of DVE-G, such as resource management, massive data management, scene synchronization, and fault-tolerance are also discussed. A work-in-progress DVE-G prototype (e.g., the Virtual Hangzhou Dianzi University tourism system) is provided as a testbed scenario and the present evaluation results show that the architecture of DVE-G is feasible and scales well. © 2008 Springer Berlin Heidelberg.

Publication Date


  • 2008

Citation


  • Jiang, C., Xu, X., Wan, J., Li, W., & You, X. (2008). Large scale distributed virtual environments on the grid: Design, implementation, and a case study. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) Vol. 5236 LNCS (pp. 384-395). doi:10.1007/978-3-540-92719-8_35

Scopus Eid


  • 2-s2.0-58349108862

Start Page


  • 384

End Page


  • 395

Volume


  • 5236 LNCS

Abstract


  • Distributed Virtual Environments (DVEs) are geographically distributed computing systems which allow multiple users to interact simultaneously in computer-generated, shared virtual environments. DVEs are widely applied in many fields, such as online role playing games, synthesis military simulations, virtual cities, and virtual shopping malls. To support large-scale DVEs with high fidelity and satisfied interactive performance among various distributed clients, massive computing resources, storage resources, and highly efficient distributed server architectures are needed. In this paper, the key techniques of the system design and implementation for large scale Distributed Virtual Environment on the Grid (DVE-G) are discussed and a hierarchical architecture of DVE-G is proposed. Some aspects of DVE-G, such as resource management, massive data management, scene synchronization, and fault-tolerance are also discussed. A work-in-progress DVE-G prototype (e.g., the Virtual Hangzhou Dianzi University tourism system) is provided as a testbed scenario and the present evaluation results show that the architecture of DVE-G is feasible and scales well. © 2008 Springer Berlin Heidelberg.

Publication Date


  • 2008

Citation


  • Jiang, C., Xu, X., Wan, J., Li, W., & You, X. (2008). Large scale distributed virtual environments on the grid: Design, implementation, and a case study. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) Vol. 5236 LNCS (pp. 384-395). doi:10.1007/978-3-540-92719-8_35

Scopus Eid


  • 2-s2.0-58349108862

Start Page


  • 384

End Page


  • 395

Volume


  • 5236 LNCS