Abstract
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We present a new parallel volume rendering algorithm based on the split-light model for rendering and the bulk synchronous parallel (BSP) model for parallelization. The BSP model provides a simple and architecture- independent approach to structure the parallel program. This parallel program has been tested on a shared memory SGI PowerChallenge machine, a distributed memory IBM SP2 machine and a network of UNIX workstations. ©2005 Copyright SPIE - The International Society for Optical Engineering.