Simulating the dynamics of subsistence fishing communities: REEFGAME as a learning and data-gathering computer-assisted role-play game

Journal Article


Abstract


  • REEFGAME is a computer-assisted role-playing game that explores the interactions

    among management strategies, livelihood options, and ecological degradation in subsistence

    fishing communities. The tool has been successfully used in the Philippines and

    a variety of student workshops. In the field, REEFGAME operated as a two-way learning

    tool, helping local fishers better understand their collective impacts on the marine

    ecosystem and providing researchers with insights into fisher livelihood strategies. This

    demonstrates the game’s ability to serve as powerful springboard for social learning

    and discussion among stakeholders, while providing useful scientific insights into decisionmaking

    processes. Although not specifically designed for the purpose, REEFGAME has

    also been used in the university setting to facilitate student engagement and demonstrate

    a range of social and ecological concepts.

Authors


  •   Cleland, Deborah (external author)
  •   Dray, Anne (external author)
  •   Perez, Pascal
  •   Cruz-Trinidad, Annabelle (external author)
  •   Geronimo, Rollan (external author)

Publication Date


  • 2012

Citation


  • Cleland, D., Dray, A., Perez, P., Cruz-Trinidad, A. & Geronimo, R. (2012). Simulating the dynamics of subsistence fishing communities: REEFGAME as a learning and data-gathering computer-assisted role-play game. Simulation and Gaming: an international journal of theory, design and research, 43 (1), 102-117.

Scopus Eid


  • 2-s2.0-84857842081

Ro Metadata Url


  • http://ro.uow.edu.au/smartpapers/96

Number Of Pages


  • 15

Start Page


  • 102

End Page


  • 117

Volume


  • 43

Issue


  • 1

Place Of Publication


  • http://sag.sagepub.com/content/early/2010/09/17/1046878110380890

Abstract


  • REEFGAME is a computer-assisted role-playing game that explores the interactions

    among management strategies, livelihood options, and ecological degradation in subsistence

    fishing communities. The tool has been successfully used in the Philippines and

    a variety of student workshops. In the field, REEFGAME operated as a two-way learning

    tool, helping local fishers better understand their collective impacts on the marine

    ecosystem and providing researchers with insights into fisher livelihood strategies. This

    demonstrates the game’s ability to serve as powerful springboard for social learning

    and discussion among stakeholders, while providing useful scientific insights into decisionmaking

    processes. Although not specifically designed for the purpose, REEFGAME has

    also been used in the university setting to facilitate student engagement and demonstrate

    a range of social and ecological concepts.

Authors


  •   Cleland, Deborah (external author)
  •   Dray, Anne (external author)
  •   Perez, Pascal
  •   Cruz-Trinidad, Annabelle (external author)
  •   Geronimo, Rollan (external author)

Publication Date


  • 2012

Citation


  • Cleland, D., Dray, A., Perez, P., Cruz-Trinidad, A. & Geronimo, R. (2012). Simulating the dynamics of subsistence fishing communities: REEFGAME as a learning and data-gathering computer-assisted role-play game. Simulation and Gaming: an international journal of theory, design and research, 43 (1), 102-117.

Scopus Eid


  • 2-s2.0-84857842081

Ro Metadata Url


  • http://ro.uow.edu.au/smartpapers/96

Number Of Pages


  • 15

Start Page


  • 102

End Page


  • 117

Volume


  • 43

Issue


  • 1

Place Of Publication


  • http://sag.sagepub.com/content/early/2010/09/17/1046878110380890