Abstract
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This flight simulation study examined the effects of starting height, scene lighting, and runway length on
glideslope control and landing quality. Aircraft landings were simulated under day or night conditions, with pilots starting either too high, too low or on an ideal 3 degree glideslope. Student and private pilot participants actively controlled simulated landings until they touched down on either a long or a short runway. Both student and private pilots were poor at perceiving and compensating for approaches that started too high or too low, particularly during night conditions. Pilots were also poor at converging with an ideal glideslope, and tended to maintain the angle at which they started the final approach. Final landing quality was not substantially compromised by earlier errors during the glideslope control phase. Pilots appeared to be adjusting for glideslope errors through their performance of the landing flare, in which private pilots were significantly more accurate.