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Standards for educational, edutainment, and developmentally beneficial computer games

Conference Paper


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Abstract


  • The results of a comprehensive review of the body of research concerning the developmental and educational value of computer gaming for children is reported. Based on the review, design criteria are proposed for educational and edutainment computer games. In addition, a hierarchy of educational, edutainment, and entertainment game categories is introduced. It is argued that a standard educational labeling system is needed to assist parents and teachers with selecting computer games. A gap in the research is highlighted with regard to the affordances of computer games to facilitate the development of young children¿s higher order thinking. It is recommended that further research be conducted to identify foundational educational theories for the design and assessment of games. And finally, it is argued that teachers need both training and encouragement to build the confidence required to guide computer game use.

Authors


  •   Peterson, Robert (external author)
  •   Verenikina, Irina M.
  •   Herrington, Jan A. (external author)

Publication Date


  • 2008

Citation


  • Peterson, R., Verenikina, I. M. & Herrington, J. A. (2008). Standards for educational, edutainment, and developmentally beneficial computer games. In J. Luca & E. Weippl (Eds.), World Conference on Educational Multimedia, Hypermedia and Telecommunications (pp. 1307-1316). Chesapeake, VA: Association for the Advancement of Computing in Education.

Ro Full-text Url


  • http://ro.uow.edu.au/cgi/viewcontent.cgi?article=1063&context=edupapers

Ro Metadata Url


  • http://ro.uow.edu.au/edupapers/62

Start Page


  • 1307

End Page


  • 1316

Place Of Publication


  • www.aace.org

Abstract


  • The results of a comprehensive review of the body of research concerning the developmental and educational value of computer gaming for children is reported. Based on the review, design criteria are proposed for educational and edutainment computer games. In addition, a hierarchy of educational, edutainment, and entertainment game categories is introduced. It is argued that a standard educational labeling system is needed to assist parents and teachers with selecting computer games. A gap in the research is highlighted with regard to the affordances of computer games to facilitate the development of young children¿s higher order thinking. It is recommended that further research be conducted to identify foundational educational theories for the design and assessment of games. And finally, it is argued that teachers need both training and encouragement to build the confidence required to guide computer game use.

Authors


  •   Peterson, Robert (external author)
  •   Verenikina, Irina M.
  •   Herrington, Jan A. (external author)

Publication Date


  • 2008

Citation


  • Peterson, R., Verenikina, I. M. & Herrington, J. A. (2008). Standards for educational, edutainment, and developmentally beneficial computer games. In J. Luca & E. Weippl (Eds.), World Conference on Educational Multimedia, Hypermedia and Telecommunications (pp. 1307-1316). Chesapeake, VA: Association for the Advancement of Computing in Education.

Ro Full-text Url


  • http://ro.uow.edu.au/cgi/viewcontent.cgi?article=1063&context=edupapers

Ro Metadata Url


  • http://ro.uow.edu.au/edupapers/62

Start Page


  • 1307

End Page


  • 1316

Place Of Publication


  • www.aace.org