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Vection change exacerbates simulator sickness in virtual environments

Journal Article


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Abstract


  • The optic flow patterns generated by virtual reality (VR) systems typically produce visually induced experiences of self-motion (vection). While this vection can enhance presence in VR, it is often accompanied by a variant of motion sickness called simulator sickness (SS). However, not all vection experiences are the same. In terms of perceived heading and/or speed, visually simulated self-motion can be either steady or changing. It was hypothesized that changing vection would lead to more SS. Participants viewed an optic flow pattern that either steadily expanded or alternately expanded and contracted. In one experiment, SS was measured pretreatment and after 5 min of viewing using the Simulator Sickness Questionnaire. In a second experiment employing the same stimuli, vection onset and magnitude were measured using a computer-interfaced slide indicator. The steadily expanding

    flow pattern, compared to the expanding and contracting pattern, led to: 1) significantly less SS, 2) lower subscores for nausea, oculomotor, and disorientation symptoms, 3) more overall vection magnitude, and 4) less changing vection. Collectively, these results suggest that changing vection exacerbate SS.

UOW Authors


  •   Bonato, Frederick (external author)
  •   Bubka, Andrea (external author)
  •   Palmisano, Stephen
  •   Phillip, Danielle (external author)
  •   Moreno, Giselle (external author)

Publication Date


  • 2008

Citation


  • Bonato, F., Bubka, A., Palmisano, S. A., Phillip, D. & Moreno, G. (2008). Vection change exacerbates simulator sickness in virtual environments. Presence, 17 (3), 283-292.

Scopus Eid


  • 2-s2.0-44449166043

Ro Full-text Url


  • http://ro.uow.edu.au/cgi/viewcontent.cgi?article=2704&context=hbspapers

Ro Metadata Url


  • http://ro.uow.edu.au/hbspapers/1651

Has Global Citation Frequency


Number Of Pages


  • 9

Start Page


  • 283

End Page


  • 292

Volume


  • 17

Issue


  • 3

Abstract


  • The optic flow patterns generated by virtual reality (VR) systems typically produce visually induced experiences of self-motion (vection). While this vection can enhance presence in VR, it is often accompanied by a variant of motion sickness called simulator sickness (SS). However, not all vection experiences are the same. In terms of perceived heading and/or speed, visually simulated self-motion can be either steady or changing. It was hypothesized that changing vection would lead to more SS. Participants viewed an optic flow pattern that either steadily expanded or alternately expanded and contracted. In one experiment, SS was measured pretreatment and after 5 min of viewing using the Simulator Sickness Questionnaire. In a second experiment employing the same stimuli, vection onset and magnitude were measured using a computer-interfaced slide indicator. The steadily expanding

    flow pattern, compared to the expanding and contracting pattern, led to: 1) significantly less SS, 2) lower subscores for nausea, oculomotor, and disorientation symptoms, 3) more overall vection magnitude, and 4) less changing vection. Collectively, these results suggest that changing vection exacerbate SS.

UOW Authors


  •   Bonato, Frederick (external author)
  •   Bubka, Andrea (external author)
  •   Palmisano, Stephen
  •   Phillip, Danielle (external author)
  •   Moreno, Giselle (external author)

Publication Date


  • 2008

Citation


  • Bonato, F., Bubka, A., Palmisano, S. A., Phillip, D. & Moreno, G. (2008). Vection change exacerbates simulator sickness in virtual environments. Presence, 17 (3), 283-292.

Scopus Eid


  • 2-s2.0-44449166043

Ro Full-text Url


  • http://ro.uow.edu.au/cgi/viewcontent.cgi?article=2704&context=hbspapers

Ro Metadata Url


  • http://ro.uow.edu.au/hbspapers/1651

Has Global Citation Frequency


Number Of Pages


  • 9

Start Page


  • 283

End Page


  • 292

Volume


  • 17

Issue


  • 3