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Game-based interventions and their impact on dementia: a narrative review

Journal Article


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Abstract


  • Objective: The aim of this review was to examine the efficacy of game-based interventions for people with dementia.

    Methods: Seven studies that met the inclusion criteria were found in four databases. Their interventions and key

    findings were analysed and synthesised.

    Results: Game-based interventions for people with dementia are showing promise for improving cognition, coordination

    and behavioural and psychological symptoms. The generalisability of the findings is limited by weak methodology

    and small sample size.

    Conclusions: Game-based interventions can improve cognition, coordination and behavioural and psychological

    symptoms for people with dementia. Future research should include methodological improvement and practice

    guideline development.

Authors


  •   Zheng, Jiaying (external author)
  •   Chen, Xueping (external author)
  •   Yu, Ping

Publication Date


  • 2017

Citation


  • Zheng, J., Chen, X. & Yu, P. (2017). Game-based interventions and their impact on dementia: a narrative review. Australasian Psychiatry, 25 (6), 562-565.

Ro Full-text Url


  • http://ro.uow.edu.au/cgi/viewcontent.cgi?article=1713&context=eispapers1

Ro Metadata Url


  • http://ro.uow.edu.au/eispapers1/712

Number Of Pages


  • 3

Start Page


  • 562

End Page


  • 565

Volume


  • 25

Issue


  • 6

Place Of Publication


  • United Kingdom

Abstract


  • Objective: The aim of this review was to examine the efficacy of game-based interventions for people with dementia.

    Methods: Seven studies that met the inclusion criteria were found in four databases. Their interventions and key

    findings were analysed and synthesised.

    Results: Game-based interventions for people with dementia are showing promise for improving cognition, coordination

    and behavioural and psychological symptoms. The generalisability of the findings is limited by weak methodology

    and small sample size.

    Conclusions: Game-based interventions can improve cognition, coordination and behavioural and psychological

    symptoms for people with dementia. Future research should include methodological improvement and practice

    guideline development.

Authors


  •   Zheng, Jiaying (external author)
  •   Chen, Xueping (external author)
  •   Yu, Ping

Publication Date


  • 2017

Citation


  • Zheng, J., Chen, X. & Yu, P. (2017). Game-based interventions and their impact on dementia: a narrative review. Australasian Psychiatry, 25 (6), 562-565.

Ro Full-text Url


  • http://ro.uow.edu.au/cgi/viewcontent.cgi?article=1713&context=eispapers1

Ro Metadata Url


  • http://ro.uow.edu.au/eispapers1/712

Number Of Pages


  • 3

Start Page


  • 562

End Page


  • 565

Volume


  • 25

Issue


  • 6

Place Of Publication


  • United Kingdom