Objective: The aim of this review was to examine the efficacy of game-based interventions for people with dementia.
Methods: Seven studies that met the inclusion criteria were found in four databases. Their interventions and key
findings were analysed and synthesised.
Results: Game-based interventions for people with dementia are showing promise for improving cognition, coordination
and behavioural and psychological symptoms. The generalisability of the findings is limited by weak methodology
and small sample size.
Conclusions: Game-based interventions can improve cognition, coordination and behavioural and psychological
symptoms for people with dementia. Future research should include methodological improvement and practice