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The moral choice of inFAMOUS: law and morality in video games

Journal Article


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Abstract


  • With increasing capacity for real-life simulation, high definition graphics,

    and complex interactive narrativity, video games now offer a high level of

    sophisticated engagement for players, which contribute significantly to their

    widespread popular support. As an extremely prevalent sub-culture of new

    media, they also provoke jurisprudential investigations. This article acknowledges

    the culturally constructed nature of ‘playing’ video games, and helps to explore

    the normative expectations of law that might be facilitated by the narrative

    structures inherent within the game itself. It does so by exploring one game

    series within this framework and asks what meaning can be transformed about

    issues of law, morality and power from playing these games. By analysing and

    critiquing the way in which both the narrative and the mechanics of this

    particular game shape our understanding of the relationship between power,

    law and morality, we argue that Infamous reflects a normative privileging of

    natural law.

Publication Date


  • 2015

Citation


  • M. Barnett & C. E. Sharp, 'The moral choice of inFAMOUS: law and morality in video games' (2015) 24 (3) Griffith Law Review 482-499.

Scopus Eid


  • 2-s2.0-84962617661

Ro Full-text Url


  • http://ro.uow.edu.au/cgi/viewcontent.cgi?article=3437&context=lhapapers

Ro Metadata Url


  • http://ro.uow.edu.au/lhapapers/2429

Has Global Citation Frequency


Number Of Pages


  • 17

Start Page


  • 482

End Page


  • 499

Volume


  • 24

Issue


  • 3

Place Of Publication


  • Australia

Abstract


  • With increasing capacity for real-life simulation, high definition graphics,

    and complex interactive narrativity, video games now offer a high level of

    sophisticated engagement for players, which contribute significantly to their

    widespread popular support. As an extremely prevalent sub-culture of new

    media, they also provoke jurisprudential investigations. This article acknowledges

    the culturally constructed nature of ‘playing’ video games, and helps to explore

    the normative expectations of law that might be facilitated by the narrative

    structures inherent within the game itself. It does so by exploring one game

    series within this framework and asks what meaning can be transformed about

    issues of law, morality and power from playing these games. By analysing and

    critiquing the way in which both the narrative and the mechanics of this

    particular game shape our understanding of the relationship between power,

    law and morality, we argue that Infamous reflects a normative privileging of

    natural law.

Publication Date


  • 2015

Citation


  • M. Barnett & C. E. Sharp, 'The moral choice of inFAMOUS: law and morality in video games' (2015) 24 (3) Griffith Law Review 482-499.

Scopus Eid


  • 2-s2.0-84962617661

Ro Full-text Url


  • http://ro.uow.edu.au/cgi/viewcontent.cgi?article=3437&context=lhapapers

Ro Metadata Url


  • http://ro.uow.edu.au/lhapapers/2429

Has Global Citation Frequency


Number Of Pages


  • 17

Start Page


  • 482

End Page


  • 499

Volume


  • 24

Issue


  • 3

Place Of Publication


  • Australia