This project aims to address the digital phenomenon with young children by investigating possibilities for adult-child interactions, guidance for educators and ways to measure quality in interactions. The project intends to influence how mobile technologies and applications are created and used in early childhood contexts. Expected outcomes include theory and evidence-based guidelines for adults about how to interact with children during digital play. The findings may have implications for educators and families supporting children's digital experiences as well as app designers creating digital opportunities. The project can therefore contribute to a global agenda focused on young children and technology.
This project aims to address the digital phenomenon with young children by investigating possibilities for adult-child interactions, guidance for educators and ways to measure quality in interactions. The project intends to influence how mobile technologies and applications are created and used in early childhood contexts. Expected outcomes include theory and evidence-based guidelines for adults about how to interact with children during digital play. The findings may have implications for educators and families supporting children's digital experiences as well as app designers creating digital opportunities. The project can therefore contribute to a global agenda focused on young children and technology.